Armazi
Audio / Code / Creative
Music, sound design and interactive systems built to be felt.
Sound for other worlds.
Five projects across composition, game audio and sound design — each one a different world, with its own rules for how it should sound.
Echoes BelowA dark, atmospheric game where sound and music reinforce tension, uncertainty and emotional impact.Case study- In developmentProject AbyssA story-driven creative project, currently in development.In dev
Night KinA cinematic musical identity built for the game's atmosphere, characters and gameplay.Case study
AXION 1986Sound, atmosphere and interactive-media thinking shaping a distinct sonic identity.Case study
Sublevel ExodusAn atmospheric musical identity built on tension and immersive storytelling.Case study
Hear the work.
Music production, composition, game audio and sound design — selected pieces from the worlds they were made for.
Systems with a pulse.
Software development as part of the same creative practice — real interfaces, interactive systems and tools with a distinct point of view.
C—01Minecraft clientVoid ClientDevelopment work within the wider Abyssal Echoes creative ecosystem.
C—02Communication softwareMorynthCommunication and software work associated with Abyssal Echoes.
C—03Audio plugin / InstrumentSoonSproutA generative instrument that grows textures, harmonics and melodic answers out of whatever you play.
Abyssal Echoes
Armazi × NeveriteA creative studio founded by Armazi and Neverite, exploring sound, software and interactive experiences.
One shared practice for ideas that need more than one medium — from original sound to the systems and interfaces that carry it.

One practice. Three languages.
I'm Oliwier, also known as Armazi — a music producer, composer, sound designer and developer from Poland.
I work at the intersection of sound and technology — creating music and audio for games while building the tools, software and interactive experiences around them.
My work ranges from cinematic game scores and atmospheric sound design to software development and experimental creative technology. I move between a DAW, a code editor and a game engine depending on what a project needs.
I'm especially interested in how sound, visuals and technology can work together to create something that feels bigger than any one medium — and I'm part of Abyssal Echoes, a studio exploring exactly that with Neverite.
Whatever the medium, the goal is the same: make something worth experiencing.
- 01Audio
- Composition / Music production / Game audio / Sound design / Atmospheric audio / Interactive music
- 02Code
- Software development / Web development / Creative technology / Interactive systems
- 03Creative
- Interactive design / Visual direction / Experimental media / Creative direction
Make it resonate.
Scores, sound design, software or something in between — start with a message.
